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20 great new audio jobs at Meta, EA, Eleventh Hour Games, Ubisoft Shanghai, People Can Fly, Techland, Keyword Studios, Phonic Content, Leigh Academies Trust, Royal Opera House, Black Shamrock, PHMG, Ubisoft India, Cognizant, Pocket FM, EARSAY, and Netflix

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We came across interesting new jobs at EA Vancouver, Eleventh Hour Games, Ubisoft Shanghai, and People Can Fly:

  • EA Vancouver is hiring an Audio Artist II – World SFX to create ambient backgrounds, spot emitters, and many other sound effects to bring their worlds to life (BC, Canada / Remote)
  • Eleventh Hour Games is looking for a Sound Design Lead to create and implement SFX in Unity while overseeing and managing the workflow of the Audio team (Remote)
  • Ubisoft Shanghai is seeking a Senior Audio Designer to collaborate with teams from co-dev studios to create immersive, story-driven open-world video games (SH, China)
  • People Can Fly requires a Principal Audio Designer to own and improve the audio pipeline (Remote)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Audio Artist II – World SFX
Company: EA Vancouver
Location: Vancouver, BC, Canada / Remote
Job description

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles and Vancouver-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.

Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

Your primary focus will be to work as a Sound Designer supporting our World team. This will involve creating ambient backgrounds, spot emitters, and many other sound effects that bring our worlds to life. Sound Design will be your focus, but you must also be comfortable with asset integration and the technical aspects of working in our 3D game editor FrostEd.

You will report to our Studio Line Director, based in our studio in Los Angeles. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within Canada (only) to apply.

For this position, we are looking for an experienced Audio Artist. This is not an entry level position. You can work remotely.

Responsibilities
  • Use a DAW to edit, name and organize sound files
  • Work within the FrostED game editor to import, name, and organize audio assets
  • Set up visual scripting logic to trigger assets in software
  • Participate in location sound recording sessions: sound effects, foley, and ambience.
  • Testing and quality control of in-game audio assets
  • Contribute to the training and mentoring of junior Audio Team members
  • Take direction from the Audio Director and Senior Sound Designer, and work as a positive and productive member of the Audio Team
Skills We Look For
  • Two years' experience as a Sound Designer working in the Games or Film industries
  • BA, Technical School Degree, or equivalent work experience in Sound Design or Recording Arts
  • In depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, and plug ins.
  • Proficiency with audio software ~ DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, Logic
  • Proficiency with audio plug in software such as Waves, FabFilter, iZotope, and Soundtoys.
  • Proficiency in authoring 5.1 Surround sound mixes (background ambiences, world building sound effects)
  • Experience or knowledge of audio game development tools, such as Wwise, FMOD, or other proprietary Editors
  • Technical proficiency. Knowledge or experience with any visual scripting program (such as Reaktor, Max, Pure Data, UDK)
  • Commitment to improving your skills as a Sound Designer
Next Steps

The following are required as part of the application process:

  • Apply online with Resume
  • Provide web link on resume for online Sound Design Demo / Portfolio
  • As part of the application process:
    • We may ask you to complete an audio questionnaire
    • We may ask you to complete a sound design test

#LI-Remote, #LI-Hybrid, #FlexibleWork

Ceci ne s’applique pas au Québec

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $54,900 – $84,750 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Source: EA Careers
Sound Design Lead
Company: Eleventh Hour Games
Location: Remote
Job description

As a Sound Design Lead, you will be responsible for creating and implementing high quality sound effects within Unity while overseeing and managing the workflow of the Audio team. You will champion a large portion of the audio development within the company while discussing and implementing feedback from the Game Director.

Key Responsibilities
  • Create and implement outstanding sound effects and bring the overall soundscape to the highest quality
  • Design audio with the intention to foster a satisfying experience for players while maintaining the established aesthetic of the soundscape
  • Self-sufficiently manage your teams workflow and maintain thorough communication with the audio team
  • Design exciting combat sound effects for players and enemies including magic, melee and enemy vocals
  • You will closely collaborate with other disciplines like level design, game design, VFX, animation, programming, to create an emotional and high-quality experience for the players.
Personal Qualifications
  • Well-organized, resourceful, and capable of managing competing priorities
  • Ability to take charge, express ownership, and work with minimal supervision
  • Ability to efficiently work in a completely remote environment
  • Strong English communication skills, both written and spoken, and the ability to collaborate with other team members
  • North America hours of availability – can attend meetings during 1300 – 1800 time window
  • Ability to provide showreel demonstrating extensive knowledge and game audio design and implementation
Technical Qualifications
  • 5+ years of experience in professional game development as a Sound Designer
  • 2+ years in a leadership role preferred
  • High proficiency with Unity, FMOD Studio, and digital audio workstations (Reaper/Pro Tools etc.)
  • Exceptional skills in sound design and music implementation for games
  • Strong collaborative skills with other departments (design, production, QA)
  • Can provide examples of previous work
  • Experience in Github or other version control software and tools
Why Eleventh Hour Games?
EHG is a fast growing Indie Studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge epic games. Epic games build passionate communities, which create passionate people. Passionate people turn into next year's creators.
  • Flexible fully remote working arrangements
  • Team focused environment, including casual game nights
  • 20 vacation days, 10 sick days, 5 floating holidays at the start of each year (increased with company tenure)
  • 90% paid health coverage premiums for U.S. based employees +dependents
  • Dental, Vision for U.S. based employees + dependents
  • 401K for U.S. based employees
Senior Audio Designer
Company: Ubisoft Shanghai
Location: Shanghai, China
Job description

As an Audio Designer, you will collaborate with teams from co-dev studios to create immersive, story-driven open-world video games. Your role will be to design and integrate high-quality audio into the game to help bring the narrative and world to life.

作为一名音效设计师,你将与联合开发工作室的团队合作,为开放世界游戏中打造沉浸感并推动故事情节的发展。你的职责是设计高质量的音效并将其整合到游戏中,为玩家带来栩栩如生的游戏故事和游戏世界。

What you will do :
  • Conceptualize, create, integrate, and finalize audio elements within the game according to audio direction instructions
  • Enhance game features and mechanics with innovative audio designs
  • Work closely with game and level designers, as well as animators, to ensure that the audio supports the overall game design
  • Use proprietary games and audio engines and actively participate in improving and troubleshooting them
  • Collaborate with programmers to identify and resolve technical issues, ensuring a high-quality soundscape
  • Define project features and tasks
  • Create sound effects, record Foley, synthesize, and work with audio libraries to achieve the desired audio effects
  • Mix and master both linear and interactive media
  • Work with the creative team, including game designers, creative directors, and artistic directors, to enhance player immersion and experience

  • 根据音频指导说明,构思、创建、整合并最终确定游戏中的音频元素

  • 通过创新的音频设计增强游戏功能和机制
  • 与游戏和关卡设计师以及动画师密切合作,确保音频支持整体游戏设计
  • 使用专有的游戏和音频引擎,并积极参与改进和故障排除工作
  • 与程序员合作,发现并解决技术问题,确保高质量的音效
  • 确定项目的功能和任务
  • 创建音效、录制 Foley、合成并与音频库合作,以实现所需的音频效果
  • 混合并掌握线性媒体和互动媒体
  • 与创意团队(包括游戏设计师、创意总监和艺术总监)合作,增强玩家的沉浸感和体验
Qualifications Must-Have:
  • Professional background in audio, sound design, music, or related fields with solid skills in audio recording, processing, and mixing (familiarity with Pro Tools or Reaper is essential)
  • Advanced knowledge of the entertainment industry with respect to video games, movies, TV series, and music
  • Proven proficiency in game engine editors, such as Unity or Unreal
  • Familiarity with various audio middleware applications and audio specifications for different game platforms
  • Experience with visually oriented or node-based systems, such as Reaktor, Max/MSP
  • Strong commitment to personal and peer development and sharing of best practices
  • Passion for creating and playing video games.
  • Highly proficient in both spoken and written English
  • Sound design experience with credits on successful projects
  • Experienced as a management role

  • 在音频、音频设计、音乐或相关领域的专业背景,并具有扎实的音频录制、处理和混音技能(熟悉Pro Tools或Reaper)

  • 深度掌握视频游戏、电影、电视剧和音乐等娱乐行业的相关知识
  • 熟练使用过游戏引擎编辑器(如Unity或Unreal)
  • 熟悉各种音频中间件应用程序和不同游戏平台的音频规范
  • 有使用图形化或节点式系统(如Reaktor、Max/MSP)的经验
  • 愿意分享最佳实践经验
  • 对于制作游戏以及玩游戏都有相当的热情
  • 能够熟练使用英语进行口头和书面沟通
  • 参与过1个游戏项目全流程的音效设计
  • 有过管理团队的经验
Nice-to-Have:
  • Basic programming skills with C, C++, and the ability to implement basic programming algorithms
  • Experienced in dialogue and field recording
  • Familiarity with audio programming and DS software

  • 具有C、C++的基本编程技能,并能够实现基础的编程算法。

  • 有对话和外部录音的经验
  • 熟悉音频编程和DS软件
Benefits and Perks from Ubisoft Shanghai:
  • · Future of Work framework: flexible hours and up to 8 days of working remotely per calendar month
  • · A minimum of 15 days paid annual leave
  • · Monthly meal and snack allowance
  • · Premium medical insurance plan and free annual health check
  • · Game Package: free access to Ubisoft games on PC plus a rich and expanding library of games & books
  • · Employee Assistance Program: wellbeing solutions, emotional support, and life coaching
  • · 10+ staff clubs featuring weekly sports and gaming activities and events
Ubisoft CSR commitment Making a long-lasting positive impact for our players, our teams, our partners and our planet.

In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.

为我们的玩家、团队、合作伙伴以及地球持续带来积极影响

育碧致力于通过打造新颖深刻的游戏体验及扩大游戏的积极影响,来丰富玩家的生活。为了实现这一目标,我们始终寻求为团队提供更加安全包容的工作环境。我们通过与世界各地的非营利机构合作开展项目,同时努力降低自身业务对环境的影响,来回馈社区。

Principal Audio Designer
Company: People Can Fly
Location: Remote
Job description Responsabilités
  • Fournir du mentorat, des directives et des principes de création audio exemplaires pour assurer des résultats de qualité et des pratiques de travail efficaces.
  • Connaître l’histoire et la mécanique du jeu, les comprendre et les promouvoir auprès de l’équipe audio.
  • Travailler avec l’équipe de production pour attribuer les tâches et établir un calendrier d’équipe.
  • Veiller à ce que le travail de l’équipe audio respecte la direction audio, les délais de production ainsi que les normes de qualité et les limites de performance du moteur.
  • Monter le projet audio à partir de zéro (mise en œuvre dans Wwise, hiérarchies dans le mixage, etc.).
  • Proposer des projets de recherche et développement (R&D) et apporter des améliorations au pipeline et au flux de travail.
  • Effectuer des corrections de bogues et décrire des études de cas en R&D dans la base de connaissances..
  • Analyser les scènes pour déceler les problèmes de performance (profiler les performances, bogues de voix, etc.).
  • Utiliser tous les outils à la disposition du service pour créer des effets sonores pour le jeu.
  • Mettre au point de nouvelles techniques pour le matériel de nouvelle génération et travailler en collaboration avec les équipes d’ingénierie pour élargir l’ensemble d’outils audio.
  • Fournir une rétroaction au quotidien et résoudre les problèmes de manière créative.
  • Effectuer régulièrement l’évaluation du rendement des employés.
  • Mener des initiatives de recrutement en collaboration avec les ressources humaines.
  • Assurer l’intégration des nouveaux employés.

Responsibilities
  • Owning and improving the Audio pipeline
  • Managing talents of the Audio team to achieve best possible result for the project and personal growth of team members
  • Designing and delivering impressive Audio moments that enhance the player experience.
  • Collaboration with the studio:
  • Production, Level Design, Game Design, Art, Animation, Lightning, Meshers, Tech Art, Programmers, all developers.
  • Provide mentorship, direction and best in class Audio principles to ensure quality results and efficient working practices.
  • Know the game’s story and gameplay, understand it and evangelize it to the Audio team.
  • Work with production team on tasks assignment and a team schedule.
  • Ensure that the work of the Audio team follows the quality of engine standards as well as engine performance limitations, Audio direction and production deadlines.
  • Set up audio project from scratch (Wwise implementation, mix hierarchies etc)
  • Providing R&D projects and pipeline and workflows improvements.
  • Bugfixing and describing R&D case studies in knowledge base.
  • Analyzing the scene for performance issues, (Profiler, voice starvation etc).
  • Using every tool at department disposal to create SFX for the game.
  • Innovating new techniques for next-gen hardware, and work with the engineers to expand the Audio toolset.
  • Provide day-to-day feedback and creatively solve problems.
  • Conduct consistent performance reviews of staff members.
  • Conduct recruitment projects with HR collaboration.
  • Conduct onboarding to new hires.
Qualifications
  • Minimum de 7 ans d’expérience dans le développement de jeux.
  • Au moins deux titres AAA développés du début à la fin et publiés.
  • 2 ans d’expérience à la tête d’une équipe.
  • Fortes compétences en leadership et en mentorat.
  • Très bonne compréhension des processus de création et de développement de jeux.
  • Expérience dans tous les aspects de la création de contenu de jeux pour consoles et PC.
  • Expérience de travail approfondie avec UE4 et UE5.
  • Connaissance experte des stations audio numériques (DAW) (Reaper, Pro Tools, etc.).
  • Connaissance experte de Wwise.
  • Solide connaissance des techniques actuelles de mixage audio 3D.
  • Solide connaissance de la mastérisation et du mixage par plateforme.
  • Expérience approfondie en scriptage visuel dans l’éditeur Unreal Engine.
  • Solides compétences en résolution de problèmes techniques.
  • Passion pour les jeux vidéo et leur création.

  • Minimum 7+ years of game development experience.
  • At least two AAA titles developed and shipped from start to finish.
  • Minimum 2 years of team-leading experience.
  • Strong Leadership and mentoring skills.
  • Great understanding of creative and game development processes.
  • Experience in all aspects of creating game content for consoles and PC.
  • Extensive experience working with UE4-UE5.
  • Expert DAW knowledge (reaper, ProTools…).
  • Expert knowledge of Wwise.
  • Strong knowledge of current 3D audio mixing.
  • Strong knowledge of mastering and mixing per platform.
  • Strong experience with visual scripting in Unreal Engine Editor .
  • High proficiency in technical problem solving.
  • Passionate about playing and making video games.
Additional Information
CE QUE NOUS OFFRONS Au Canada
  • Un ensemble d’avantages sociaux payés à 100 % par PCF. La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle).
  • Une couverture dentaire complète, y compris les soins dentaires majeurs et l’orthodontie.
  • La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour.
  • Une semaine de congé payé pendant les vacances d’hiver.
  • 20 jours de congé payé et 5 jours de congé de maladie payé.
  • Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge.
  • Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial.
  • L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font.

WHAT WE OFFER Canada
  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
U.S.
  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided
Company Description

People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.

Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.

Nos équipes de création travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet mené en collaboration avec Square Enix; Maverick est un jeu AAA développé en collaboration avec Microsoft; Bifrost, Victoria et Dagger sont des projets que nous réalisons selon un modèle d’auto-édition. Nous avons également un projet en phase de conception : Red; ainsi que deux projets en technologie de réalité virtuelle : Green Hell VR et Bulletstorm VR, qui est une captivante version en RV de notre jeu de tir culte.

Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.

Le Projet Bifrost est un jeu d’action-aventure AAA non encore annoncé développé par notre équipe nord-américaine, avec le soutien des studios européens du Groupe PCF.


People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder – a new project based on one of the IPs from the Group’s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.

Want to showcase your audio skills — and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister — right here!

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